TWIW Episode AT-1 (December 10, 2009)

Like a phoenix from the ashes, This Week in Wargaming returns.
New host Ken Whitehurst presents this week’s news from around the world of wargaming, including items from Privateer Press, Games Workshop, Litko Aerosystems, Lock ‘N’ Load, Grindhouse Games, Taban Miniatures and more.

Joe Krause offers his commentary on the recent round of Games Workshop cease and desist letters.

Ken discusses the past, present, and future of the show, and
This Week in Military History: December 7, 1941.

This Week in Wargaming is sponsored by The Williamsburg Muster wargaming convention, February 5-7, 2010, Williamsburg, Virginia.
http://www.odms-club.com/convention

Episode AT-1 Direct Download

This Week in Wargaming Episode 35 “Yackface Joins us for Gen Con”

Special Guest: John “Yakface” Regul of DakkaDakka.com
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Gen Con Breaking News:

Adepticon announces Privateer Press and Flames of War tournaments and events to be held on site for next years Convention.

Privateer Press announces the “Next Big Thing” for Warmachine,
A “tactical action game where you play a warcaster controlling jacks”. There will be online multiplayer support for XBox 360, PS3, and PC. It is still early in development. The developer is WhiteMoon Dream Studios whose employees have worked on the first two Fallout games and Medal of Honor.
No media links available yet.

Catalyst Game Labs Announces Release of Multi Part Plastic Mechs for Battletech
(Link down at TTGN)

Fantasy Flight Debuts several new games including

FFG Video Highlights Day 1

FFG Video Highlights Day 2

FFG Video Highlights Day 3

FFG Video Highlights Wrapup

ONI faction Army Box previews include pics of first vehicles for AT-43 and Zombies!!!

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This one is from the D6G Twitterpic feed

COMPUTER GAMES

War in the Pacific Admirals Edition

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Close Combat Modern Tactics

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Movies and Media

Review: District 9 (Rotten Tomatoes Score 87%)

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Preview: Inglorious Bastards(new trailer)

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DOWNLOAD EPISODE 35 DIRECT!

This Week in Wargaming Episode 34 8-9-09

CLICK LOGO BELOW TO PLAY EPISODE
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MINIATURES AND BOARDGAMES

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Privateer Press Announces Preview of “The Next Big Thing” for Warmachine during Gencon

Meeples and Miniatures doing weekly video review of Historical Miniatures Releases

Fantasy Flight Games launches video preview of Warhammer, Chaos in the Old world

Forge World Siege of Vraks 3 available for pre order

Arcane Legions Box Art Previews for Romans and Egyptians

Army Builder 3.2 available

Battlestar Galactica Pegasus Expansion, Rules Posted

Tumbleweed Tank Preview for AE WWII
And the 1936 Popular Science Article it is based on

AE WWII Occult concept art for SS Vampire

COMPUTER GAMES

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Empire Total War

MEDIA

GI JOE—-

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Sorry, but I could not help at least touching on this film as it released this weekend to tepid but not terrible reviews.

The Reviews

DOWNLOAD EPISODE 34 DIRECT
Wargame Vault

Army List Workshop: GT Ready Mechanized Space Marines

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Army List Workshop: GT Ready Mechanized Space Marines

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So its time for another installment of Army List Workshop from Andrew (Stelek) Suttons Yes the Truth Hurts blog

This one is a very effective list designed for the GT circuit that I expect would do very well in the hands of an experienced Marine player. Andrew provides it in answer to a request to critique a players existing Space Marine List which is also included here for reference.

Enjoy:

GRAND TOURNAMENT MECHANIZED SPACE MARINESm1640020_99120101068_40ksmarmouredstrikeforcemain_445x319

So, I am finally down to the point (and it is about here you can
start quote me if you post my email in your blog), this is my
Ultramarines list. It is a good one, has won me about 75% of the
games played, but it is far from a power build, and I fear that in an
American GT, I’ll have a hard struggle making it victorious for me. I
must make it more competitive, but I fail to have any good ideas how
to. Maybe you have some ideas how to make it more competing? -I am by
no means comitted to Sicarius – he’s a fun choice, and his leaderhip
boost is very nice. But by himself, …he is not really a fight
machine like Calgar or Lysander. I guess I should switch to one of
those guys? or..?

My very best Regards,
Henrik

Ultramarines 1750

Captain Sicarius 200

5 Terminators 230
cyclone

10 Tacticals 235
meltagun, m.melta, power fist, [ rhino ]
10 Tacticals 195
flamer, lascannon, power weapon
10 Tacticals 185
melta, lascannon

2 Landspeeder Typhoon 180
2 Attack Bikes h. bolter 80
2 Attack Bikes m. melta 100

Land Raider 250

Predator 95
h. bolter sponsons, storm bolter

Reply:

Thanks man, glad you enjoy. 🙂

Just fyi, St John is a great personal friend of mine (who forgot my birthday, bastard!).

Also oops I posted your whole email…I hope that is ok, having lots to say isn’t a detriment around here. Knowing how the Swedish system works is a good thing! It’s certainly different. My concept of ‘power builds’ and how to restrict them in a tournament is frankly just imposing an unfair restriction on players. Gaming isn’t a socialist republic, ya know. lol

Anyway on to your list and how it looks from a US players perspective.

It’s not horrible, but it’s not great either.

The Land Raider is a big target with very little else to stop anyone from focusing fire on it.

The Termies are a shooty unit…great, what’s the assault unit? A tactical squad?

I think with some tweaking you can get a good generalist list together that will stymie most opponents.

It isn’t your list, but it will work better than what you’ve got now.

It’s a true mech list, not the mixed bag you are currently running.

You also don’t need to run the foot special characters in a list like this, they encourage you to take a 200 point guy and stick him in a 250 point LR with a 200 point squad. Quite a lot of points, yes?

Now I realize this is quite a bit different from what you are running, but what you are running is a battleforce army and they do not do well in US tournaments against strong lists run by weak players or weak lists run by strong(er) players.

Try this out and see what you think:

1750 Pts – Space Marines Roster – Mech Marines

1 Master of the Forge @ 120 Pts
Artificer Armour; Frag Grenades; Krak Grenades; Converison Beamer
5 Scout Squad @ 163 Pts
Bolt Pistol (x5); Frag Grenades; Krak Grenades; Scout Armour; Camo Cloaks; Sniper Rifle (x4); Heavy Bolter w/Hellfire Shells; Sergeant Telion
1 Sergeant Telion @ [0] Pts
Frag Grenades; Krak Grenades; Bolt Pistol; Scout Armour; Stalker Pattern Boltgun

1 Dreadnought @ 105 Pts
Dreadnought CCW; Multi-Melta; Searchlight; Smoke Launchers; Storm Bolter
1 Dreadnought @ 105 Pts
Dreadnought CCW; Multi-Melta; Searchlight; Smoke Launchers; Storm Bolter
1 Dreadnought @ 105 Pts
Dreadnought CCW; Multi-Melta; Searchlight; Smoke Launchers; Storm Bolter

9 Tactical Squad @ 205 Pts
Bolt Pistol (x9); Bolter (x7); Frag Grenades; Krak Grenades; Power Armour; Flamer; Multi-Melta; Rhino
1 Sergeant @ [23] Pts
Bolt Pistol; Bolter; Frag Grenades; Krak Grenades
1 Rhino @ [35] Pts
Searchlight; Smoke Launchers; Storm Bolter

9 Tactical Squad @ 205 Pts
Bolt Pistol (x9); Bolter (x7); Frag Grenades; Krak Grenades; Power Armour; Flamer; Multi-Melta; Rhino
1 Sergeant @ [23] Pts
Bolt Pistol; Bolter; Frag Grenades; Krak Grenades
1 Rhino @ [35] Pts
Searchlight; Smoke Launchers; Storm Bolter

9 Tactical Squad @ 205 Pts
Bolt Pistol (x9); Bolter (x7); Frag Grenades; Krak Grenades; Power Armour; Flamer; Multi-Melta; Rhino
1 Sergeant @ [23] Pts
Bolt Pistol; Bolter; Frag Grenades; Krak Grenades
1 Rhino @ [35] Pts
Searchlight; Smoke Launchers; Storm Bolter

2 Land Speeder Squadron @ 140 Pts
Heavy Flamer (x2); Multi-Melta (x2)
2 Land Speeder Squadron @ 140 Pts
Heavy Flamer (x2); Multi-Melta (x2)

1 Predator @ 85 Pts
Autocannon; Searchlight; Smoke Launchers; Heavy Bolter
1 Predator @ 85 Pts
Autocannon; Searchlight; Smoke Launchers; Heavy Bolter
1 Predator @ 85 Pts
Autocannon; Searchlight; Smoke Launchers; Heavy Bolter

Total Roster Cost: 1748

I can almost guarantee that there will be ruined buildings at the GT’s next year. So your scouts can have a 2+ save most games.

You have 3 dreads, which really will scare assault armies and make them kill those dreads before they can cripple their force. Oddly enough, they also scare shooty armies (can’t let them get to me!) and mech armies (stupid multimeltas). Great, that’s everybody! Oh and Dreads scare most monstrous creatures even if it’s only slightly. 🙂

The land speeders are able to do everything: kill tanks, kill infantry, and most importantly…go FAST and block enemy movement. It’s a must learn skill that sadly most US tournament players (ok, most players globally) have no clue about.

The predators are just nifty good anti-infantry. They don’t need SB, why pay more for so little? Just sit at 36″ and pound the enemy.

Your tactical squads are in rhinos equipped the way they are so you can zoom forward 12″ on turn 1 and put a lot of firepower into midfield. Run your 3 dreads and 4 speeders forward and all of a sudden you have a ton of shit threatening his entire army the next turn. The tacticals can combat squad if need be and just run the other half behind the dreads so the rhinos give dreads cover and the dreads give the marines cover. Not how it works in real life, where bullet magnets get you killed…but hey, this is a fantasy sci-fi game! 😉

The you have two blasts that should wound on 2+just about anything from your scout/master squad and Telion being a prick and picking off heavy weapons…well, let’s just say this is the army I fear most when facing Marines.

Thankfully nobody local plays it. =)

A few have come awful close, but they still insist on running the Thunder Shield squad in a LR with a special character. Scary, yes. Also suffers from egg-basket syndrome.

Hope you have the time to build this and run it. I’d love to know how you do, using this or using something else…

Warhammer 40k Stompa and Shadowsword Previews

Here we have another very good series of preview photos for the Stompa and the Shadowsword.

You can see how many variants the Shadowsword kit provides and it really seems to be a fantastic deal to me. The Stompa, on the other hand, is very limited in its build options with pretty much no variants beyond the pictured setup. Many have speculated that there may be an add on kit, but I tend to think it more likley that if the Stompa sells well we will see something simillar to the Shadowsword kit for the Orks this time next year.

Army List Workshop – Imperial Guard Purist List

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Its time for another eddition of Army List Workshop. This time Stelek has an interesting Imperial Guard list devoid of the usual tricks common in the standard 5th edition lists.

IMPERIAL GUARD 5TH EDITION “No Tricks” list.

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Can you do up a Imperial Guard list that works without adding gimmicks like Sisters or Last Chancers? Let’s assume a base of hq, two platoons, two hellhounds and two LRBT.

What weapons would you give the squads? Do you upgrade the LRBT to Demolishers? What other units are worth adding to fill out the list?

Is a mech version of IG worth trying with the expensive chimeras?

Thanks,
Major Treble

Reply:

Certainly I can do that for you!

Since you didn’t specify a points value, I’ll go to 2000 and you can scale it back.

This one comes with instructions. 🙂

================================

2000 Pts – Imperial Guard Roster – IG

0 Command Platoon @ 254 Pts
0 Command Squad @ [74] Pts
Cameleoline; Drop Troops
1 Junior Officer @ [40] Pts
Cameleoline; Drop Troops; Close Combat Weapon; Laspistol
4 Guardsmen @ [24] Pts
Cameleoline; Drop Troops; Lasgun (x1); Grenade Launcher (x3)
6 Mortar Squad @ [90] Pts
Cameleoline; Lasgun (x3); Mortar (x3)
6 Mortar Squad @ [90] Pts
Cameleoline; Lasgun (x3); Mortar (x3)

4 Hardened Veterans @ 85 Pts
Cameleoline; Drop Troops; Lasgun (x1); Meltagun (x3)
1 Veteran Sergeant @ [13] Pts
Cameleoline; Drop Troops; Lasgun

4 Hardened Veterans @ 85 Pts
Cameleoline; Drop Troops; Lasgun (x1); Meltagun (x3)
1 Veteran Sergeant @ [13] Pts
Cameleoline; Lasgun

4 Hardened Veterans @ 85 Pts
Cameleoline; Drop Troops; Lasgun (x1); Meltagun (x3)
1 Veteran Sergeant @ [13] Pts
Cameleoline; Lasgun

0 Infantry Platoon @ 310 Pts
0 Command Squad @ [74] Pts
Cameleoline; Drop Troops
1 Junior Officer @ [40] Pts
Cameleoline; Drop Troops; Close Combat Weapon; Laspistol
4 Guardsmen @ [24] Pts
Cameleoline; Drop Troops; Lasgun (x1); Grenade Launcher (x3)
9 Infantry Squad @ [95] Pts
Cameleoline; Lasgun (x8); Lascannon
1 Sergeant @ [6] Pts
Cameleoline; Laspistol & CCW
9 Infantry Squad @ [95] Pts
Cameleoline; Lasgun (x8); Lascannon
1 Sergeant @ [6] Pts
Cameleoline; Laspistol & CCW
4 Remnant Squad @ [46] Pts
Cameleoline; Lasgun (x3); Flamer
1 Sergeant @ [6] Pts
Cameleoline; Laspistol & CCW

0 Infantry Platoon @ 290 Pts
0 Command Squad @ [74] Pts
Cameleoline; Drop Troops
1 Junior Officer @ [40] Pts
Cameleoline; Close Combat Weapon; Laspistol
4 Guardsmen @ [24] Pts
Cameleoline; Lasgun (x1); Grenade Launcher (x3)
9 Infantry Squad @ [85] Pts
Cameleoline; Lasgun (x8); Autocannon
1 Sergeant @ [6] Pts
Cameleoline; Laspistol & CCW
9 Infantry Squad @ [85] Pts
Cameleoline; Lasgun (x8); Autocannon
1 Sergeant @ [6] Pts
Cameleoline; Laspistol & CCW
4 Remnant Squad @ [46] Pts
Cameleoline; Lasgun (x3); Flamer
1 Sergeant @ [6] Pts
Cameleoline; Laspistol & CCW

1 Hellhound @ 121 Pts
Extra Armour; Searchlight; Inferno Cannon; Hull Mounted Heavy Bolter

1 Hellhound @ 121 Pts
Extra Armour; Searchlight; Inferno Cannon; Hull Mounted Heavy Bolter

1 Hellhound @ 121 Pts
Extra Armour; Searchlight; Inferno Cannon; Hull Mounted Heavy Bolter

1 Leman Russ Battle Tank @ 176 Pts
Improved Comms; Searchlight; Battle Cannon; Hull Mounted Heavy Bolter; Sponson Heavy Bolter

1 Leman Russ Battle Tank @ 176 Pts
Improved Comms; Searchlight; Battle Cannon; Hull Mounted Heavy Bolter; Sponson Heavy Bolter

1 Leman Russ Battle Tank @ 176 Pts
Improved Comms; Searchlight; Battle Cannon; Hull Mounted Heavy Bolter; Sponson Heavy Bolter

Total Roster Cost: 2000

Setup the 4 basic infantry squads on your board edge, make sure they get cover saves.

Setup the Hellhounds in the middle of the board, your 4 infantry squads should be flanking them. They can be 12″ in.

The Leman Russes (no, do not upgrade to Demolishers–cost too much) should be on the flanks (barring infiltrate units you are scared of). Weak flank should get 2 LR, strong flank should get 1.

You’ll be dropping quite a few units, here’s the way that works:

The 3 HQ’s are identical so when you drop, you can drop into diff terrain and lose one squad member without losing a weapon or giving up a KP on the leader in a KP mission. It might not seem like much, but 3 GL firing templates can pile up plenty of wounds on grouped up enemies and the 3 S6 shots while not awesome at killing tanks can fire twice on mech hordes. Against which you need every shot.

The 2 mortar units also help pummel infantry, they can hide behind the LR on the weak flank.

The 3 elites are your heavy tank busting squads. Again, feel free to deep strike them into terrain (just make sure the enemy won’t get cover saves if you hit, eh?).

The Hellhounds and LR are of course best at frying infantry, but can if necessary fire directly at vehicles. That’s key for IG these days, making sure you bring dual-use firing units.

Your 4 infantry squads are your anti-tank units. 2 have lascannons, 2 have autocannons. You can upgrade them all to lascannons if you want, having a mix won’t hurt. They can move up and fire at infantry, but that should be a last resort.

The remnant squads are anti-infantry units of course, but mostly they are deep striking scoring units to land in terrain and GTG when fired upon. 2+ cover saves is annoying!

You can deep strike the entire army if you want, but I think having the 4 basic troops on the board at the start will help give you a better gunline.

The LRBT and Hellhounds have searchlights for Dawn of War missions…not great but it’s something. A couple will hit and let you shoot at something.

The LR also have improved comms, to help you manipulate your deep strikes. Get in the meltaguns when you need them, or if at all possible delay the 2 remnant squads from entering until late in the game. You also have the 2 HQ’s that are infantry squads, so they can be delayed too for late-game objective grab attempts.

I hope you like. 🙂

RELATED POSTS:

Imperial Guard New Codex Rumor Roundup

Army List Workshop: Sisters of Battle

Army List Worksh0p: Dark Elves

Warhammer 40k New Imperial Guard Rumor Roundup.

180px-codex_imperial_guard_3ev2Here are a collection of Imperial Guard Rumors. We will continue to update this as new rumors are found.

New Vehicle rumors updated as of 2/10/09 : Click here for tread head heaven!

 Plastic Valkyrie Preview Updated 2/10/09

Rumors brought to the community by Warseer’s: Gropius and 75hastings69

Hi all, its pretty quiet today, but the following is reported regarding the upcoming IG codex.

-Return of the Griffon mortar carrier and other “old units”
-New weapon options for Sentinels and a sprue recut with the new options added.
-Sentinels are said to be split into 2 diffent FOC options based on weapon loadouts (basically heavier armed ones won’t be able to scout)
-New Sanctioned Psykers
-New Ratling Snipers
-May 2nd release for the codex and other initial offering.

 

Rumors brought to the community by Warseer’s: druchii lord narackh and philbrad

Hi guys:

Latest rumbling regarding next year’s IG codex:

GENERAL RUMORS
-No more doctrines
-Tanks will be in squads
-Many special charaters that will provide army wide rules like those in new SM codex
-Chimera and Hellhound might come in one combo boxed set
-Troop squads may be in the pricerange of 200Pts for 45 Guardsmen
-Many new models

MODEL RUMORS (only a sampling)

Plastic Valkyrie ( multiple Confirmations on this one! )

-Plastic StormTroopers (Also heavily confirmed)
-Leman Russ multi-variant all plastic kit
-Hellhound updated
-IG Command Squad plastic kit

There is a new HQ choice referred to as a “Fleet Officer”. This fine chap gives you access to different types of orbital bombardments every turn. There are other officer “types” to select from that give other abilites including a Commissar Lord.

Models
New Commissar Lord is available as a new HQ choice with dual models.

Plastic Command Squads; Cadians and Catachans are said to both be getting plastic command squads.

Infantry Squad Recuts; Infantry boxes are rumored to be repackaged as 2 sprues containing eight guardsmen and a single heavy weapon team in each box; similar to what was done to the Eldar Guardian kits.

Plastic Stormtroopers are on the way.

Plastic Valkyrie is on the way. This is said to be a transport option for the Stormtroopers and possibly other select squads. Kits have been visually spotted. The Valkyrie will be interesting as it is said to be a skimmer only in the codex. The idea is that flyers never exist in “straight 40k” so the Valkyrie keeps its flyer/skimmer modes as published only in Apocalypse. Price is said to be £35/US$50, and the kit is fairly large (roughly Land Raider sized)

RELATED POSTS: IMPERIAL GUARD SHADOWSWORD TANK PREVIEWS